Eternity Tools – Xenoverse Mods (2024)

UPDATE 4.31 (Only installer) There was a bug in 4.3 that reduced the number of skills that can be installed on the system.

UPDATE 4.3

Update to support game versions 1.22.1 and 1.22.2 (plain 1.22 is not supported), as well, as bringing new functionality.

Either a clean installation or "port over" is needed, just run XV2INS.exe and you will be presented with the options. "Port over" has been proved stable enough for general use, so I recommend it if you want to keep your x2m character, skills, costumes, stages, quests, etc as well as slots.

Also, due to the annoyances caused by AV vendor and to avoid the spread of paranoia, "patcher_compiler_script" has been added to the package. This is a python script that will download from github the xv2patcher source code, the same toolchain I use, and third party library minhook (source code), and compile it. No programming knowledge is needed, anyone can use it. On default setting, the script will create versions of xinput1_3.dll and dinput8.dll that are equivalent to the binaries I provide, and which only differ in two timestamps and one checksum (see txt in patcher compiler script about how to compare dlls).

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If you like my tools, you can support their development at: https://www.patreon.com/eternity_tools

This is a series of tools to mod Xenoverse 2. The patcher, the installer and all the other tools will be moved from animegamemods to here from now on.

xv2patcher: a tool that includes a series of patches for Xenoverse 2, such as allowing files to be loaded from data, allowing more character, skills, stages, etc

Xv2 Mods Installer: A program to install new characters, skills, stages, costumes and quests.

genser: "generic serializer", a program that can convert several Xenoverse 2 binary files into .xml and back.

Cycit: ("Customize Your CITizens"), a tool to customize the npc citizens of Conton City. It is also able to convert them into x2m clones.

Cac2X2m: a tool able to get a custom character from a save file and turn it into a clone that can be installed with XV2 Mods Installer.It also includes X2m2Cac, a tool that does the reverse operation.

Xv2 Quest Importer: A tool that can import/export quests in the x2qs format. You will be using this while developing x2m quests aswell. It includes all vanilla decompiled quests, and also a syntax highlight file for Notepad++ (for x2qs files).

xv2savdec: a tool that decrypts/encrypts DBXV2 save files. It also includes xv2savown, a tool that allows to change "SteamID ownership" of the save. Always backup your save file before using these tools.

yace: ("Yet Another Cpk Extractor"). Just a cpk extractor with a gui. You can also just drag and drop one or more .cpk files directly into it.

iggy_as3_test: a tool to extract the actionscript blob from .iggy files and save them either in .swf or .abc files. It can also insert the actionscript fro ma swf or abc file into an existing .iggy.

dual_tool: A tool to give bac/bcm support for dual skills.

Pack of internal stages: a pack that contains stages that are usually non-selectable/non.playable, and which can be played upon installation. I think this one is to big for the site, so download here: https://mega.nz/file/qtkwiAxb#Vqmm64OMoQe8K0ytwe3oNxGUN9Y9VhNJAH9u7Z-Q19k

Sample quests: a collection of quests that were meant as samples for developers when x2m quests were added, but they can be installed by anyone.

Source code can be found in https://github.com/eterniti (WIP, there are still some projects missing)

xv2patcher :

4.3

- Fixed compatibility with game version 1.22.1/1.22.2, which are now the only supported versions.

- Removed UI extensions from the package: they've moved to XV2 Installer (installer >= 4.3 will automatically install the file POPUP_PAUSE.iggy upon first run)

- Added a patch to allow 10 eepk for character aura. (Patch provided by Dee-Ayy)

- Added a patch to remove the limit of blast skills associated to super souls (Patch provided by Dee-Ayy)

- Fixed giant transform in non-cacs not resetting after stamina depletion, etc (patch location provided by Dee-Ayy)

- Critical bugfix (only applies to xinput1_3 version): External dll "gameoverlay64" (Steam) was hooking export ordinal 108 of the patcher and downgrading 64 bits variable of it to 32 bits one, causing "undefined behaviour".

Because the compiler orders these exports ordinal alphabetically, and new exports (patches) are added almost in each version, the scope of this bug may have been totally different in different versions.

- Added a patch to allow custom skills to have "golden freezer skin behaviour"

- Default ini: Ultra villain added to the list of exception for the untransform patch.

- Added patcher_compiler_script to the package. It's a script designed to allow anyone to compile the patcher from source and compare it with the official release, to put an end to the paranoia caused by antivirus flagging my dlls. Please read the README.txt there for details and instructions.

XV2 Mods Installer

4.31

- (Installer) There was a bug in 4.3 that reduced the number of skills that can be installed on the system. Note: only installer was updated, the other tools remains at 4.3

4.3:

- (Common) Updated xv2patcher requirements to 4.3 and game requirements 1.22.1 (1.22.2 also works)

- (Common) All multi-language text boxes of all tools now support Japanese, which was finally added to the Steam version.

- (Common) Support for new idb format, and latest bac type.

- (Common) New tool: XV2 Super Soul Creator (xv2sscreat) that allows to create x2m super souls (can also embed/link certain blast x2m skills to it)

- (Installer) Slot editor now can edit the recently added CGK2 flag ("Chou Gokuaku")

- (Installer) The UI extensions of the patcher have been moved to inside the installer, and they will be installed upon first run (file data/iggy/POPUP_PAUSE.iggy)

- (Installer) The port over mods can also now be forced on normal installation using menu (this may useful to reorder some ids, specially if you reach a limit of fake character entry for skills)

- (Installer) Added "Type" and "Install Date" to the columns of installed mods.

- (Skill Editor) Blast skills now have an optional checkbox "This blast skill will be used by a Super Soul". When enabled, the name textbox will be enabled and will be actually used to set a blast skill type string.

- (Installer) Related with above, the patcher now installs an additional iggy file, "ITEMLIST_DETAILS.iggy", so that extra blast types names are available.

- (Chara-Editor) The supersoul field in PSC tab has been changed to a combobox. Also, you can now embed/link there a x2m super soul. The process is like with skills, you first add them with the buttons at bottom, then select it at the supersoul combobox (they will be at bottom of the list with "[X2M]" prefix)

- (Chara-Editor) Bugfix: Some official characters wouldn't appear when copying SEV/TTB entries. Additionally, when copying from other characters, interactions with those weren't included.

- (Chara-Editor/Installer) Character mods can now not appear on CSS (use "Do not install on CSS" in chara creator). This is mainly suitable for character mods that are used by other mods (like awaken skills or quests)

- (Chara-Editor/Installer) Support for IKD and VLC data. IKD is related with position of characters on stages, and VLC with versus camera. With this, perfectly cloning a vanilla character should be possible now.

- (Skill-Editor) Added "Golden Freezer skin behaviour" in Transformation(tab)->Patches(section).

- (Skill-Editor) U_04 and F_68 have been renamed with more descriptive names.

- (Skill-Editor/Installer) Support for agnostic id in bac 15 (TransformControl) type 0x4E, parameter field.

- (Bugfix) Skills "how" wouldn't uninstall properly.

Genser (4.0):

- Support for new 1.22 idb format. Old format still supported.

- Support for ikd and vlc formats.

Cycit

1.7:

- Compatibility with game 1.22.x

- Support for latest version x2m.

- Exported x2m will now use use the IKD and VLC data from the specific race (and also size for IKD).

- In the case a citizen is using a x2m supersoul, the exported x2m will link the supersoul mod, instead of directly addressing the idb id (which is specific for install).

Cac2X2m & X2m2Cac

1.6

- Compatibility with game 1.22.x

- Support for latest version x2m.

- Generated x2m will now use use the IKD and VLC data from the specific race (and also size for IKD).

- If cac is using a x2m supersoul, the generated x2m will link the supersoul mod, instead of directly addressing the idb id (which is specific for install).

- In reverse to above, x2m2cac can understand a x2m with linked supersoul.

Xv2 Quest Importer

1.4:

- Update for game 1.22.x

- "Vanilla Quests.zip" updated with data from game 1.22.x

- The "Syntax Highlight for Notepad++" updated with new update constant.

xv2savdec

0.4

- Updated to support the new save file size in 1.20+. Still compatible with old saves too.

Eternity Tools – Xenoverse Mods (2024)

FAQs

How do you get the I'm only gonna get stronger achievement? ›

How to unlock I'm Only Gonna Get Stronger! This requires 100% in the story content, which means doing all branching paths, all alternate paths, and finally a single generic path which is any one not listed as branching or alternating the mission.

Can you mod Xenoverse 2? ›

If you want to play with mods, use the shortcut to the exe. If you want to play without mods, start the game from Steam, or use the exe in the original bin folder. note: Xenoverse 2 Mod Installer requires the xinput1_3.

How do you get unlimited power achievement? ›

Unlimited Power! is an Achievement in the category Mortal Travails: Series II. To complete this achievement, the player needs to resonate with Electro at a Statue of The Seven in Inazuma for the first time.

Can you transform as a Majin in Xenoverse 2? ›

In Xenoverse 2, Majins can take this form using the "Purification" Awoken Skill. The skill is taught to the Majin Future Warrior by Mr. Buu in the Majin Buu's house Time Rift anomaly after assisting him in creating three children via Fission.

Can you become a god in Xenoverse 2? ›

Start by wishing for Shenron to make you a Super Saiyan God. You'll need 7 Dragon Balls to do this, which can be farmed in Parallel Quests. Then, befriend the mentors Goku, Vegeta, Gohan & Videl, Gotenks, and Pan. Then, you can collect the Super Saiyan God transformation from Beerus on top of Orange Star High School.

What happens if you wish to be a Super Saiyan God in Xenoverse 2? ›

The last wish, "I want to become a Super Saiyan God," is the one to choose. A system message will then let them know that they will need to max out their friendship with Goku, Vegeta, Gohan & Videl, Gotenks and Pan before they can obtain the SSGF skill.

What is the hardest achievement to get in GTA V? ›

Popular franchise installments like Gears 5 have achievements that require completing the game on the hardest difficulty as a starting point, while the likes of GTA 5 and its "Mastermind" achievement require an impressive level of teamwork and chemistry.

How do you get the I'll be back achievement? ›

To earn this trophy, the player must die as Connor a total of 8 times throughout the game. This must be done in a continuous run, meaning you cannot skip chapters via chapter select. The eight required deaths are as follows: The Hostage - Walk towards Daniel and ACCEPT his request to get rid of the helicopter.

How do you get the one better achievement? ›

How to unlock One Better
  1. Step 1: Obtain and equip a Certified Item.
  2. Step 2: Level it up. Whatever stat is stated by your certified item, is the stat you must now accumulate in online games. Private games will not count. Once you reach "Capable" status on your item the trophy will unlock.

How do you get the elusive achievement? ›

How to unlock the Elusive achievement. Very easy way at the beginning of Chapter 4. You have to stay close to the first guy trying to capture you. Every time you see the eye in the bottom right corner, you are doing right to get the achievement.

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